Units

Infantry
Infantry the backbone of any army. Special move in round 3.

Cavalry
Cavalry hits hard but is expensive. Special move in round 2.

Archers
Archers hit hard but are easily wounded. Special move in round 1.

Engine
Siege engines are almost worthless on the field. Use them only for conquest. Ballista special move in round 1, Mangonel special move in round 2, Trebuchet special move in round 3.

Minion
Once you get 310 000 of glory you get a minion, which is a 'free' unit to your party. It default stats are Attack 10, Defence 10, Health 10 It cannot be healed by the normal doctors. Once it dies you have to buy a potion to revive it.

Special Units
When you rise to Margrave, 730 000 glory, you get access to special units that can be only bought by using pearls. They are sold in same places as tier 4 units. The special units are faction specific.

Khan's Special Units:

Caliph's Special Units:

King's Special Units:

Pope's Special Units:

Tiers
The unit tiers open as you gain glory. Also the city/town you are in defines which tier levels are available for hire.


 * Castle: no units
 * Town: Tier 1 and 2
 * City: Tier 1, 2 and 3
 * Capital & Constantinopole: All tiers

Glory ranks
Each rank gives you +1 to your party size


 * Knight Errant / Maaton ritari alle 10k
 * Knight Cavalier 10k (Advisor NPC is available for hire (LPs recharge once in 45 mins instead of 60 mins))
 * Knight Paladin 30k (you get 5 pearls - usually it's best to use them to hire Advisor)
 * Baronet 60k
 * Baron 100k (most NPCs are hirable)
 * Baron Freelord / Kruunun paroni 150k
 * Viscount / Varakreivi 220k
 * Count / Kreivi 310k (minion and 10 pearls + ability to conquer towns)
 * Count Elector / Vaalikreivi 420k
 * Archcount / Arkkikreivi 560k
 * Rajakreivi 730k